![]() That MSPainted awkwardness.Īs someone who put hours into these games, who fiddled with emulators and guides and unofficial patches in order to play, it feels just a tiny bit tragic to finally have official access to them in English without that beautifully crunchy original artwork, or even the option to toggle between the two styles. If you've ever fallen down into the rabbit hole of looking at the first few rounds of comic book covers that were colored digitally then you probably know exactly what I mean. The real problem isn't purely stylistic, it's that those improvements now look old and dated. At the time the look was simply synonymous with tech that was old and dated - tech that could be improved upon. ![]() Ergo Princess Maker Refine's art decisions were made long before dithering fell back into fashion. Both came out in Japan in the early 2000s, so the newest part of each package is the localization rather than the artwork. For context, neither Princess Maker Refine nor Princess Maker 2 Refine are new remasters. No more dithering, no more crisp pixel edges just lifeless turn-of-the-millennium digital airbrushing and the occasional bit of wonky linework. It's true that dithered artwork hasn't been as widely re-popularized as plain old pixels, but that doesn't make it any less worthy of appreciation.īut then you have the Refine artwork. Even though I didn't spend my childhood fussing with DOS like many did I can still see the appeal of all that digital pointillism lovingly rendering every weft of dark auburn hair and every pale, lacy ruffle. Nostalgia or not, Princess Maker and Princess Maker 2's original artwork is exceptional. In PM2 the word wrapping works so much better.Then there's the look of it… Or, more specifically, the look of the originals. So the game is a bit awkward to read at times. ![]() Thus PM1 was probably a much easier game to localize, but unfortuantely the way english works, the word wrapping doesn't work very well. There's also quite a bit of dialog in the latter games. So if you liked the RPG aspects of these earlier games, the latter games not going to be for you. Princess Maker 4 actually lacks an adventure mode entirely. So your rival (which was a feature of PM2) plays a much larger role in these games. Princess Maker 3/4/5 lack the RPG mode and doubled down on the classroom/social aspects. Princess Maker 2 was remade as a 3D Mobile phone game called Princess Maker for Kakao (built in Unity) if you want to fumble through it, but keep in mind that it's a freemium game with time limits unlike the Princess Maker 1 and 2 Refine games. The second game, Princess Maker 2 expanded upon elements that worked in the first game, like the top-down RPG mode,added an animated duel mode, animated the jobs and schooling, added to the varierty of jobs and schooling, and as a result has more possible endings. The games are different, however if you play any PC98 RPG's of the era, you'd find that Princess Maker 1 is more similar to other PC98 RPG's than it is to other games. As a long time fan, I would love to see PM3-5 translated, I'm so glad Steam is picking it up. It's the first PM game they made, and it's very old, so it's very "testing the waters". There is adventuring like the second, and there are still very concrete endings (such as princess through marrying a noble) as well as a few darker ones (as in high/low-end ♥♥♥♥♥♥♥♥♥♥), so although there's less to obtain, you're still getting a nice variance to the type of ending/story you can receive.ĭespite it's similarity in gameplay to PM2, do not expect it to be as satisfactory as it. The game will play very similar to to PM2 with you setting a schedule to send your daughter through. However, if I recall correctly there's a lot less possible endings to obtain, as opposed to Princess Maker 2's 74. Again you saved the kingdom from the demon army and are entrusted with a child. In terms of plot there's very little difference. There was a thread on this earlier, so if you go back a page you can find it for more answers but im just going to copy mine from there:
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